Research Design
In this research, with pre-test-post-test, control group and by using experimental design examines the effect of game-based instruction on students’ academic achievement. The games used in the research were got from Education Informatics Network site provided by the Ministry of National Education and as academic achievement English tests which are prepared by the Ministry of National Education Assessment and Evaluation Department were used. Research hypotheses were determined as follows:
  1. The experimental and control groups are two different groups with similar characteristics.
  2. Post-test scores of the experimental group which is based on game-based instruction is significantly higher than the pre-test scores
  3. There was no significant relationship between the post-test scores and the pre-test scores of the control group who applied traditional teaching
  4. The post-test achievement scores of the experimental group that are based on the game-based instruction are significantly higher than the post-test achievement scores of the traditional teaching group.