Results
The percentages of the participants’ responses calculated. These
reflected that the more one was self-assured questionnaire no-1,
question no-1 choices no a) 45% responses, b) 40%, total approximately
round about 85%, the more times he or she preferred to play and
repeated playing digital games, questionnaire no-1, question no-5-
choices no a) 46%and b) 38% and the more he or she experienced
sensuality questionnaire no-2, question no-5 choices no a) 13% b) 45%
those were at the cost of emotionally demanding experiences, scores on
questionnaire-2 questions nos-2-3 choices numbers respectively a) 6.7%
and b) 40% and a) 23.3 and b) 66%. The similar combinations were found
in other questions of questionnaire no-1 with questionnaire no-2
reflecting similar high scores trend as were on self-assessed
personality types in case of high scores on self-described
steadfastness, social aspects, intelligence and its relationship with
the preferences to play digital games again.