Trivia quizzes club as a sociocultural phenomenon. The case of The Uzbekistan Association of Intellectual Sport Leagues
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In the world that is digitalizing even while one is reading these lines, it is important to preserve natural communication among society members. Face-to-face meetings are replaced with video/audio chats. Leisure time is mainly devoted to electronic devices. Meanwhile there are still survivals of the preinternet obsession era. One of such examples is intellectual games community established in Tashkent, Uzbekistan.
An official body of Intellectual games clubs has been operating since 1989. Yet, to the researcher’s surprise, few attempts were made to explore this huge field for study. What is more, nothing has been found in literature regarding the intellectual games club as a movement and a community. Not to say that the English language sources are not familiarized with ‘intellectual games’ as a term. Meanwhile, the experience of Post-Soviet union countries practicing the social movement highlight its positive influence on the individual (brain training, communication,time-management and social skills) and on the team level (team-building). The intellectual games clubs are worth attention. The research is aimed to explore the motives of Uzbekistan students to participate in Intellectual Games Club in Uzbekistan.
Besides sharing good experience of leisure activity for students, one of the study’s noncore purpose is to enlarge research body of intellectual games. The study is of qualitative and quantitative nature. The main instrument is a questionnaire with open ended and closed questions. The audience is 46 members of the students’ club in Tashkent (Uzbekistan).