The Effect of The Using of Computer Games On Academic Success In
Teaching English To 8th Grade Students
Abstract
In this study, the effect of using computer games in an English teaching
classof the 8th grade students in secondary school is investigated. A
total of 112 8th grade students, 57 in the experimental group and 55 in
the control group, participated in the study. Academic Achievement Tests
prepared by Ministry of National Education, Measurement, Evaluation and
Exam Services Department were used as pre-test and post-test. Eight of
the games, which were prepared specifically for Grade 8 students, were
used in the Experimental Information Network (EBA). Preliminary tests as
covariant, final tests as dependent variables and applied to groups of
teaching and traditional teaching were discussed as independent
variables. According to the one-way covariance analysis (COVARIANCE)
results, it was found that the game was more effective than traditional
teaching and this effect was moderate. In addition, it was determined
that 36% of the final test scores of the students learning the game
were explained by the game.